In his book, The Design of Everyday Things, D.A. Norman (1988) develops several principles of good (and bad) design which he illustrates using objects from every day life. These can be reduced to the following five principles of design:
The principles are discussed in turn below and illustrated with the design choices of the interactive
statistical system called Quail (see Oldford et al below to access the software,
and Oldford, 1998, for some further detail on Quail).
Figure
shows the screen of a typical session in Quail.