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Friday, June 22, 2012 |
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Constructing and computing equilibria for two-player games |
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A bimatrix game is a two-player game in strategic form, a basic model in game theory. A Nash equilibrium is a pair of (possibly randomized) strategies, one for each player, so that no player can do better by unilaterally changing their strategy. We give an introduction to the structure of Nash equilibria of bimatrix games based on best-reply regions derived from the payoff matrices. The corresponding mathematical objects are two polytopes for the two players and their combinatorial properties. With this geometric insight, one can construct games with certain properties, and understand algorithms for computing equilibria. We explain the classic Lemke-Howson algorithm, a pivoting method similar to the simplex algorithm for linear programming, that finds one Nash equilibrium. It also shows that a generic game has an odd number of equilibria.
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